Since it was declared by an article on a local business website that Android and iOS took almost 8% of the total revenue from Nintendo, Sony and Microsoft seems quite an interesting things for the reason being that as or a fact Android and iOS platforms have a very small investments in the gaming market. They normally license third-party to use their platforms to release content or they usually develop their own games. Whereas Google and Apple have not created any 1st-party content so far and prefer to reply on third-party licensing.
AIRPLAY has given a cool experience to its users as Apple allowed iPad users to mirror their displays on home TVs over an HDMI adapter and also they allow all iOS 4.0 users to stream video content to their recently designed Apple TV using AirPlay (AirGamePlay). However if Apple somehow can manage to combine display mirroring and streaming as one feature, AirPlay can be brought to the peak and above all competitors. This way they will be able to convert their Apple TV into home video console using any of the iOS devices as the controller. If Apple gives an option for developers to detect while user is using "AirGamePlay" then iOS can be redesigned to perform its new role to act as a controller while having player's attention focused on a different screen.
Tilt Control is another feature that helps the user to conveniently follow a moving display without adjusting their heads, accordingly. Having a device tilted; appears as you need not to keep your eyes on the device's screen coming up with an idea of maximum ease.
On-screen interface games such as "Super Mega worm" are playable with just mirroring but can be more convenient if enlargement of on-screen controls could be done as in full size of the device while using "AirGamePlay' in order to the device to provide maximum & precise control as there will be more pixels devoted to detect a player's input in the game. While having your iOS device just a slingshot, the ratio of accuracy for your shots will increase; enjoying the destructive results on your HDTV.
"Cut the Rope "is a good example of accurate 'Touch controls'. It would be extremely difficult to play this game without actively viewing the touch screen. But still you can play the game from your device having your friends to watch the game unfold on the TV. This feature of Touch controls has added the facilitation to a group of people to enjoy iOS games by offering personal advices on the TV to help the player.
Price for an Apple TV come with the figure of $99 & the least cost for an iPod Touch stands as $199 accordingly. Collectively they match the cost of the higher end "Xbox 360" & lower end PS3 comparing to measure the cost of accessories and software; it is firmly believed that "AirGamePlay" is definitely an awesome deal to go for it. The most fascinating part of this deal is that while you're away, your progress is still ON (continuous) and it ensure that your home & portable experience are no longer to be considered as separate time investments.
As to sum up I must say that "Apple" has a definite capability and is in a sure shot position to make a great impact of the home-base market for its users. The implementation for this additive feature is not going to in-take much investment and this may prove to be a "punch" for other Apple competitors.
Socialjitney is an iPhone Application Development Company providing App Development services including iPhone Application Development and iPhone App Creator.
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